How Tangent Studios Creates Production-Quality Rendering

When choosing the right rendering engine there is a lot to consider, including what type it is—3D, 2D, realtime, non-realtime, custom—and the technology, algorithms, and features it offers.

In this session, Tangent Animation talks about one of them: the Intel® oneAPI Rendering Toolkit, which this studio of animation and film production pros has been using for some of its creative storytelling, including the animated sci-fi feature Next Gen, streaming on Netflix.

Join Tangent Sr. Software Engineer Stefan Werner and Intel Sr. Director of Rendering and Visualization Jim Jeffers to learn about:

  • How the studio is taking full advantage of Intel® oneAPI tools to create a production-quality solution for its projects 
  • How it is incorporating three Render Kit tools—Intel® Embree, Intel® Open Image Denoise, and Intel® Open Volume Kernel Library—into Blender
  • Tangent Lab’s latest studio asset management service, LoUPE—a fresh take on a cloud-based animation production pipeline created for artists, by artists
  • What’s comi next for the studio

Download the software
Get the Intel® oneAPI Rendering Toolkit which includes seven rendering and ray tracing libraries—including those discussed in this session—for creating high-performance, hi-fidelity visual experiences.

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Additional Resources

  • Sign up for an Intel® DevCloud for oneAPI account—a free development sandbox with access to the latest Intel® hardware and oneAPI software.
  • Explore oneAPI, including developer opportunities and benefits
  • Subscribe to the POD—Code Together is an interview series that explores the challenges at the forefront of cross-architecture development. Each bi-weekly episode features industry VIPs who are blazing new trails through today’s data-centric world. Available wherever you get your podcasts.
Jim Jeffers, Senior Director, Intel Advanced Rendering and Visualization Team

Jim Jeffers is a Sr. Principal Engineer whose expertise spans high-performance computing, software visualization, graphics, TV and video, and data communications.

Currently serving as Sr. Director of Intel Advanced Rendering and Visualization, he and his team design and develop the open source rendering library Intel® Rendering Framework used to create animated movies, special effects, automobile design, and scientific visualization. To hone the library’s capabilities, they’ve worked with top companies such as Disney and DreamWorks, and scientists including Stephen Hawking.

Jim joined Intel in 2008 and participated in the development of manycore parallel computing and the Intel® Xeon Phi™ product family. Among his many accomplishments, he has co-authored four books on manycore parallel programming and helped develop the Tech Emmy-winning virtual “First Down Line” technology used on live American football TV broadcasts.

Jim earned a Bachelor’s Degree in Computer Science from La Salle University in Philadelphia, PA, USA.

Stefan Werner, Senior Software Engineer, Tangent Animation

A 3D graphics software developer over a decade of writing high-performance, cross-platform code in C++, Stefan is experienced in implementing state-of-the-art rendering in digital content creation (DCC) applications. As a core developer of Poser, a 3D animation and rendering software, his scope spanned UI design to assembly-level optimization. As main developer of the render engine, he implemented features such as irradiance caching, subsurface scattering, texture caching and physically-based shading, improving performance and robustness so that the render engine could be used by anyone from hobbyists to studios.

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