Powering Scientific Visualization and Photo-Realistic 3D Design

Sharing your vision in a manner that’s accurate, captivating, and unambiguous can be (and often is) critical across multiple industries—from medical research and motion pictures to geophysical exploration, cosmology, and product design.

To accomplish this, data scientists, designers, architects, and engineers use images and 3D virtual scenes, often with animation, to turn highly detailed data into compelling, easy-to-understand visual stories.

However …

There are increasing cases where telling a “complete” story is hindered by legacy software tools that can’t meet the demands of enormous rendering workloads run on powerful hardware platforms.

If this sounds familiar, join Graphics Software Engineering Manager Bruce Cherniak to learn how Intel® OSPRay and Intel® OSPRay Studio open new doors for developers to bring scalable, interactive rendering to large, complex data sets, with no decimation. The result: High-fidelity, ray-traced, interactive, physically based rendering made easy, from laptops to supercomputers.

This session covers:

  • A top-to-bottom overview of the Intel® oneAPI Rendering Toolkit, including (of course) Intel OSPRay and Intel OSPRay Studio, a scene graph-based application for driving all of OSPRay’s features
  • How to use OSPRay’s built-in renderers to achieve the look you want, whether it be scientific or photorealistic
  • An introduction to Intel® OSPRay Plugin for USD Hydra, providing a render delegate for Pixar USD
  • Real world examples featuring images from ParaView, Stellar Radiation, CTC, Jean Favre, Angus Lock, Bentley Motors, and more

Get the software

Other resources

  • See the growing list of projects all created using Intel® OSPRay.
  • Watch an interactive rendering demo created using Intel® OSPRay and Intel® OSPRay Studio.
  • See how Bentley Motors used OSPRay Studio to address its most demanding workloads.
  • Subscribe to the POD—Code Together is an interview series that explores the challenges at the forefront of cross-architecture development. Each bi-weekly episode features industry VIPs who are blazing new trails through today’s data-centric world. Available wherever you get your podcasts.
Bruce Cherniak, Graphics Software Engineer, Intel Corporation

Bruce Cherniak is a Graphics Software Engineer on Intel’s Advanced Rendering and Visualization Team developing open source rendering libraries used for generating animated movies, special effects, automobile design, and scientific visualization. He leads the development of the Intel® OSPRay Studio project, and also works on the Intel® OSPRay scalable ray tracing engine. Prior to joining Intel in 2006, Bruce served in a variety of graphics development roles at companies including IBM, Cirrus Logic, and 3DLabs. He holds BSc and MSc degrees in electrical engineering from Texas A&M University.

Performance varies by use, configuration, and other factors. Learn more at www.Intel.com/PerformanceIndex.