The Power of the Image: Create High-Performance Visualization Solutions with Minimal Complexity

Photorealistic visualization comes in many forms. Motion picture animation. Medical imaging. Thermography. Virtual and augmented reality. Industrial process tomography. And lots more.

It’s the rising star of technological innovation and it’s enormously complex because it involves moving, storing, and processing massive amounts of data, often simultaneously. Making this happen requires serious advancements across the computing spectrum—architecture, memory, interconnects, and software.

To find out more about computer-generated realism—including the software tools to help you do it—grab a spot in this webinar hosted by Jim Jeffers, senior director of Intel’s Advanced Rendering and Visualization team.

Here’s what he’ll cover:

  • An overview of the Intel® oneAPI Rendering Toolkit—a set of 5 industry-leading open source rendering and ray tracing libraries for creating large-scale, rich, realistic visuals without the memory limits and cost of dedicated GPU-based solutions
  • How Intel and key industry partners such as Disney and DreamWorks continue to define and enable fast, high-quality rendering, physical simulations, and AI-supported workflows (including how these capabilities are part of the free Render Kit you’ll want to download).
  • How to use the Render Kit to:
    • Reduce rendering times of production-quality images while dramatically improving their visual quality
    • Create interactive, high-fidelity applications that are cluster-ready
    • Achieve high-rendering performance when GPUs are unavailable or too limiting
    • Tap into rendering and simulation processing of 3D spatial data
Jim Jeffers, Sr. Principal Engineer, Intel Corporation

Jim Jeffers is a Sr. Principal Engineer whose expertise spans high-performance computing, software visualization, graphics, TV and video, and data communications.

Currently serving as Sr. Director of Intel Advanced Rendering and Visualization, he and his team design and develop the open source rendering library Intel® Rendering Framework used to create animated movies, special effects, automobile design, and scientific visualization. To hone the library’s capabilities, they’ve worked with top companies such as Disney and DreamWorks, and scientists including Stephen Hawking.

Jim joined Intel in 2008 and participated in the development of manycore parallel computing and the Intel® Xeon Phi™ product family. Among his many accomplishments, he has co-authored four books on manycore parallel programming and helped develop the Tech Emmy-winning virtual “First Down Line” technology used on live American football TV broadcasts.

Jim earned a Bachelor’s Degree in Computer Science from La Salle University in Philadelphia, PA, USA.

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